Final Fantasy Tactics A3 Wiki
White Monk
Bangaa White Monk.jpg
Available for Races: Bangaa
Ability Name: Discipline
Weapons: Knuckles
Head Gear: None
Clothing: Light Armor
Can Equip Shields? No
"White monks eschew the steel of swords, tempering instead their fists and bodies."

Only Bangaa may become White Monks, which is one of the two starting Jobs available for Bangaa. White Monks use knuckles for weapons and cannot wear caps or helmets. They have several healing abilities that can allow the unit to substitute for a White Mage in times of need. The White Monk is faster than the average Bangaa and can use the Counter ability earlier than most classes, as well as having several useful ranged attacks, such as Air Render.


Weapons Head Body Equip Shields?
Knuckles None Light Armor No

Stats and Growth Values[]

Race Move Jump HP MP Speed Attack Defense Magick Resistance
Bangaa 4 3 82/6 12/2 60/61% 89/9 70/7 70/7 68/6


The abilities of the WHITE MONK turn the body itself into a powerful weapon.


Skill Weapon Learned From Effect Range AP To Master
Roundhouse Metal Knuckles A spin attack that damages surrounding units. All sides 150
Air Render Kaiser Knuckles Ranged non-elemental attack. 3 250
Earth Render Tiger Fangs Deals Earth damage to all targets in front of unit. 4 sq. line in front of user 200
Aurablast Godhand Ranged area attack. 4 200
Chakra Cat Claws Unit recovers a decent amount of HP and remedies any status ailments. Self 200
Revive Survivor Revive KOed unit with 1HP remaining. 1 300
Exorcise Rising Sun Remove Undead from battle. 1 250
Holy Sign White Fangs Dispel status enhancements and magic-based status ailments. 1 300


Skill Armor Learned From Effect AP To Master
Reflex Ever Robe Avoid all basic attacks. 350
Counter Chainmail Follow up an enemy attack with an attack of your own. 150