Time Mage
Moogle Time Mage.jpg
Available for Races: Moogle, Nu Mou
Ability Name: Time Magick
Weapons: Rods
Head Gear: Hats
Clothing: Robes, Light Armor
Can Equip Shields? No
"These accomplished mages can alter space and time."

The Time Mage is a Job in Final Fantasy Tactics A3. As with all Time Magics, the spells cause various status effects on the target, such as Haste, Stop, and Quicken. They are available to Moogles and Nu Mou, but are better off with the Nu Mou, since the Moogle's Juggler Job has another, slightly more useful version of the Quicken and Stop spells and the special job Bard also has a chance to cast Haste with the spell Nameless Song. As with most Time Mages in the series, they are primarily viewed as a support job that buffs units, a classic combination is to cast Extend on multiple units at the start of a battle, followed by Hastega. Stop can also be lethal if it is successful as it not only leaves the victim defenseless, but also prone to having items stolen, being hit by the Arcanist's Death spell and other negative effects that would otherwise have low Accuracy and its duration can be prolonged by Extend. In favor of the Arcanist all Gravity spells, Demi and Quarter have been renamed Gravity and Graviga, Time Mages learn Extend and Undo in their stead. Halve MP will make all Time spells usable in one turn, although only Nu Mou Time Mages can learn it through the Illusionist job. As with most Mages, their Defense is almost nonexistent at best, but can be somewhat covered by using gimmicks such as casting Reflect to counter Magick, equipping a Ribbon which grants immunity to debuffs, and having Reflex to evade standard physical attacks.

Job Requirements


Weapons Head Body Equip Shields?
Rods Hats Robes, Light Armor No

Stats and Growth Values

Race Move Jump HP MP Speed Attack Defense Magick Resistance
Moogle 3 2 78/5 38/6 57/50% 59/5 61/6 89/10 96/10
Nu Mou 3 2 78/5 38/6 57/50% 59/5 61/6 89/10 96/10


Time Magick

TIME MAGES use these powerful magicks to manipulate space and time.

Skill Weapon Learned From Effect Range MP Cost AP To Master
Haste Firewheel Rod Bestows Haste on one unit. 3 8 250
Hastega Flame Rod Bestows Haste in a small area. 3 16 350
Quicken Thor Rod Bestows Quicken. 3 12 400
Slow Terre Rod Inflicts Slow in a small area. 3 8 250
Reflect Thunder Rod Bestows Reflect. 3 8 250
Stop Chill Rod Inflicts Stop. 3 12 350
Extend Stardust Rod Increases duration of buffs and debuffs on units within a small area. 3 8 150
Undo Crown Scepter If healed on previous turn deals damage to selected unit. If damaged on previous turn unit selected will be healed. This happens to the target's MP as well as HP. 3 14 300


Skill Armor Learned From Effect AP To Master
Critical: Quicken Magus Robe Bestows Quick when at critical HP. 450
Magick Evade Magick Robe Evade damaging magic spells completely. 250
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