Hume Paladin.jpg
Available for Races: Hume
Ability Name: Chivalry
Weapons: Greatswords, Knightswords
Head Gear: Helmets
Clothing: Heavy Armor, Robes
Can Equip Shields? Yes
"Their sturdy defense enables paladins to endure punishing attacks. They also possess a variety of abilities to aid their allies."

The Paladin is a Job class from Final Fantasy Tactics A3 exclusive to Humes. Paladins are tanks, with high HP and Defense stats, but they are not a perfect unit, as seen by their Speed and Evade stats, and even their Strength is low. They are well-balanced attacking and supporting units, with their Nurse ability an effective debuff remover, and their Cover ability invaluable in missions to protect a specific unit. They also have an advantage against undead units, with their Saint Cross and Holy Blade attacks, and Sanctify, which can bury undead units in a small area, dealing heavy damage to ghosts and such. Combining the class with White Magick boosts the Paladin's healing and smiting capabilities. A truly fearsome set would be having the unit learn Dual Wield and equipping the Fallen Angel and Sequencer, with the Seer's High Magick as their secondary A-Ability set, as it will allow a debilitating Magic Frenzy combo attack on enemies in a small area (one magic and two physical hits). Another good secondary is the Parivir's Flair, coupled with Geomancy; this is preferable because the Paladin lacks in magick but makes up for it in equipment, and Geomancy lowers the elemental resistance of a foe. A tank set requires equiping Mirror Mail (to reflect magicks) or a high level robe, a Ribbon (with the Ribbon Bearer passive, to avoid all debuffs) the secondary A-Ability slot set to Blue Magick for buffs, more specifically, Mighty Guard and White Wind, and the Strike Back Reaction Ability. Their Resilience is below average, so inflicting debuffs on them usually has a 70% chance of succeeding.

Job Requirements[edit | edit source]

  • To Use: Master 3 Soldier A-Abilities

Equipment[edit | edit source]

Weapons Head Body Equip Shields?
Greatswords, Knightswords Helmets Heavy Armor, Robes Yes

Stats and Growth Values[edit | edit source]

Race Move Jump HP MP Speed Attack Defense Magick Resistance
Hume 4 2 88/7 22/2 56/48% 80/8 92/10 72/7 88/9

Abilities[edit | edit source]

The PALADIN commands these abilities to defend allies with a practiced blade.

Chivalry[edit | edit source]

Skill Weapon Learned From Effect Range MP Cost AP To Master
Nurse Defender Recover HP and cure status ailments of the unit and surrounding units. All sides and self - 100
Defend Lionheart Raise Weapon Defense and Magic Resistance for one turn. Self - 200
Cover Save the Queen Covers a unit, allowing the user to take damage for the target until the user's next turn. 4 - 300
Parley Barong Attempt to remove a unit from the battlefield. More successful when the target has lower HP. Does not affect monsters. 1 - 150
Saint Cross Arch Sword Holy damage to surrounding units. All sides 10 400
Holy Blade Excalibur Normal damage; Holy element. Weapon Range 22 400
Sanctify Ogrenix Destroys undead. 3 - 250
War Cry Oblige Raises Resilience of surrounding units. All sides and self - 300

Reaction[edit | edit source]

Skill Armor Learned From Effect AP To Master
Reflex Genji Armor Avoid all standard attacks. 350

Support[edit | edit source]

Skill Equipment Learned From Effect AP To Master
Defense↑ Diamond Armor Increases Weapon Defense. 150

Gallery[edit | edit source]

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