Moogle Knight
Moogle Moogle Knight
Available for Races: Moogle
Ability Name: Onslaught
Weapons: Blades
Head Gear: Hats, Helmets
Clothing: Heavy Armor
Can Equip Shields? Yes
"The moogle knight stands equal to any hume or bangaa warrior in bravery, if not in height."

Moogle Knight is a Job class in Final Fantasy Tactics A3 usable only by Moogles. They wield Blades to damage enemies, like Fighters and Gladiators. The Moogle variation of Ultima, Ultima Charge, is available to this Job. Moogle Knights boast great HP, Defense, and Attack unique to other Moogle Jobs, considering that most of them are very poor in physical stat growth so that players wanting a melee Moogle unit should turn to it.

Job RequirementsEdit

  • To Use: Master 1 Animist A-Ability


Weapons Head Body Equip Shields?
Blades Hats, Helmets Heavy Armor Yes

Stats and Growth ValuesEdit

Race Move Jump HP MP Speed Attack Defense Magick Resistance
Moogle 4 2 88/7 28/3 56/48% 88/10 91/11 72/6 84/9


MOOGLE KNIGHTS charge bravely into battle with these mighty attacks.


Skill Weapon Learned From Effect Range MP cost AP To Master
Moogle Attack Flametongue Deals damage and knocks back. Weapon range - 100
Moogle Guard Kwigon Blade Raise Defense and Resistance for one turn. Self - 200
Moogle Lance Atomos Blade Ranged attack. 3 - 250
Moogle Rush Shadow Blade Double damage, half accuracy. Weapon range - 250
Moogle Shield Pearl Blade Nullifies the next status ailment. 4 - 200
Moogle Aid Icebrand Recover some HP and cure status ailments. Self - 300
Moogle Disarm Paraiba Blade Destroys weapon or armor if successful. 1 - 350
Ultima Charge Materia Blade Magic-based attack that inflicts massive damage. Weapon range 32 990


Skill Armor Learned From Effect AP To Master
Critical: Haste Gold Armor Bestows Haste when in critical HP. 300


Skill Equipment Learned From Effect AP To Master
Shieldbearer Round Shield Allows shieldwielding, regardless of Job. 150


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