Moogle Flintlock.jpg
Available for Races: Moogle
Ability Name: Ballistics
Weapons: Hand Cannons
Head Gear: Hats
Clothing: Light Armor
Can Equip Shields? No
"The flintlock supports his allies with magickally charged cannon actions."

Flintlock is a job in Final Fantasy Tactics A3, usable by Moogles only. Like the Fusilier, they can attack enemies from far away. Flintlocks use magic cannons which have a wide range, and are primarily used for support abilities such as Cure Cannon, which heals the unit as well as removes any status effects. However, they are also capable of offensive abilities such as Ether Boost. Unlike the similar Cannoneer job, Flintlocks have to use their Prime ability before they can use any of their other abilities, slowing them down and making them vulnerable to units that can dispel their Prime before they get a chance to use it, particularly by Werewolves.

Job Requirements[edit | edit source]

Equipment[edit | edit source]

Weapons Head Body Equip Shields?
Hand Cannons Hats Light Armor No

Stats and Growth Values[edit | edit source]

Race Move Jump HP MP Speed Attack Defense Magick Resistance
Moogle 3 3 76/5 33/5 58/52% 84/8 72/7 78/7 76/7

Abilities[edit | edit source]

"FLINTLOCKS use these skills to imbue shells with the power of their magicks"
All ballistics abilities require a hand cannon and work off the magick stat.

Ballistics[edit | edit source]

Skill Weapon Learned From Effect Range MP Cost AP To Master
Prime Hand Cannon Action which is used to execute other cannon abilities. Self 10 100
Cure Cannon Omnis Cannon Recover target's HP and cure status ailments. Weapon range - 250
Protect Cannon Diklum Bestows Protect and Regen. Weapon range - 250
Shell Cannon Ligatur Bestows Shell and Regen. Weapon range - 250
Ether Cannon Brevis Recovers target's MP by 40. Weapon range - 350
Teleport Cannon Guang Cannon Target is moved to any place on the map. Weapon range - 450
Ether Boost Massive Bazooka Cause damage to target. Weapon range - 350
Blowback Dromaeo Consumes HP to cause large damage. Weapon range - 400

Reaction[edit | edit source]

Skill Armor Learned From Effect AP To Master
Blur Fortune Ring Evade gun/cannon attacks 150

Support[edit | edit source]

Skill Equipment Learned From Effect AP To Master
Charged Attacks Supernal Ray Regular attacks consume MP to increase damage. 150

Gallery[edit | edit source]

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