Bangaa Defender.jpg
Available for Races: Bangaa
Ability Name: Warding
Weapons: Knightswords, Broadswords
Head Gear: Helmets
Clothing: Heavy Armor
Can Equip Shields? Yes
"Well protected, defenders stride the battlefield with little fear. They can even nullify certain attacks entirely."

A Job exclusive to Bangaa, Defenders focus on protecting themselves and attacks when surrounded. They are able to sacrifice all their HP to deal damage, but their Aura ability can make them a permanent field unit. True to their name, they have excellent HP and Defense which makes him difficult to injure, let alone knock out, but lacks Resistance, a common trait among Bangaa classes. His abilities are suitable for the Templar if building a support unit. Defenders are often overlooked compared to the Paladin as they lack Cover to protect other units, but they are able do massive damage to opposing units if surrounded.

Job Requirements[edit | edit source]

Equipment[edit | edit source]

Weapons Head Body Equip Shields?
Knightswords, Broadswords Helmets Heavy Armor Yes

Stats and Growth Values[edit | edit source]

Race Move Jump HP MP Speed Attack Defense Magick Resistance
Bangaa 3 2 90/8 8/1 56/45% 84/8 98/11 60/6 78/7

Abilities[edit | edit source]

These skills protect the DEFENDER and his allies.

Warding[edit | edit source]

Skill Weapon Learned From Effect Range MP Cost AP To Master
Whirl Burst El-Cid Damage and knocks back units. All sides - 200
Meltdown Vajra Deals damage equal to unit's current HP, then faints. All sides - 350
Defense Lionheart Raises Defense and Resistance until next turn. Self - 200
Rend Weapon Claymore Destroys target's weapon. Weapon Range - 200
Hibernate Defender Self-inflicts Sleep and removes all status ailments. Self - 100
Mow Down Striborg Heavy damage to surrounding units and nullifies user's Evasion until next turn. All sides - 350
Aura Lohengrin Bestows Auto-Life and Regen. Self 28 400
Bulwark Save the Queen Nullifies all damage, but also always gets hit by non-damaging effects such as status or equipment breaking until the user's next turn. Self - 300

Reaction[edit | edit source]

Skill Equipment Learned From Effect AP To Master
Critical: Berserk Gauntlets Self-inflicts Berserk when in critical HP. 300

Support[edit | edit source]

Skill Equipment Learned From Effect AP To Master
Defense↑ Diamond Armor Increases Weapon Defense. 150
Tank Platinum Armor Wear heavy armor regardless of Job. 200

Gallery[edit | edit source]

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