"Chocobo Knights harness the innate abilities of their feathered mounts."
Chocobo Knight is a job in Final Fantasy Tactics A3, exclusive to Moogles. Able to tame Chocobos, these knights can capture a Chocobo during battle, ride it as a steed and use the Chocobo's abilities, such as Choco Meteor, until it dies. Even if reraised or petrified, you will still lose your mounted Chocobo.
Although Chocobo Knights have no innate abilities and limited stats growth, their speed growth is unmatched and they are capable of wielding any type of non-ranged weapon. Spears can be equipped, but will have a 1 tile range instead of two. However, when riding a Chocobo, the knight will use only its base attack for attacks (with few exceptions). They are able to ride different colored Chocobos, with each color giving the knight different abilities (though some are shared among all colors). Although they can use the Chocobo's abilities when mounted, they cannot use any secondary A-abilities (e.g. Onslaught, Thievery, etc.) while doing so. When a Chocobo Knight mounts a Chocobo, the job's name will change according to the Chocobo's color; eg. mounting a Black Chocobo changes a Chocobo Knight's job to Black Rider. In order to capture a Chocobo, the Chocobo's HP must fall below Critical status. It can then be mounted by a Chocobo Knight. A Chocobo cannot be mounted if it is inflicted with any buffs (such as berserk) or debuffs. With the additional height from their mounts, Chocobo Riders can enter water with out the aid of Winged Shoes. However, a Chocobo cannot be mounted while it is standing in water.
Regular attack and Choco Beak acts solely on attack power. Choco Meteor,Choco Cure and Choco Flame are affected by magic, and can be increased in power by staves such as the Heretic's Rod, but Choco Flame can also be somewhat affected by the weapon's attack power. It is also good to know that Choco Flame ignores target's resistance.