Blue Mage
Hume Blue Mage.jpg
Available for Races: Hume
Ability Name: Blue Magick
Weapons: Sabers
Head Gear: Hats
Clothing: Robes, Light Armor
Can Equip Shields? No
"These peculiar mages can learn the abilities of beasts and monsters, making them their own."

Blue Mage is a Job for the Hume race in Final Fantasy Tactics A3, which combines magical abilities learned from monsters and the use of sabers to damage the enemy. They are plagued by having low Speed, below-average stats with both Strength and Magic, average defensive stats, and slightly low Evasion stats, but makes up for some of it with high Resilience, unique buffs and incredibly diverse spells (which require both time and dedication to learn). A Blue Mage learns an ability when a monster or an enemy Blue Mage successfully attacks the unit with that ability. To learn any abilities at all, Blue Mages need to equip the Support Ability Learn (learned through the Light Saber).

Job Requirements[edit | edit source]

  • To Use (Hume Only): Master 1 Black Mage A-Ability.

Equipment[edit | edit source]

Weapons Head Body Equip Shields?
Sabers Hats Robes, Light Armor No

Stats and Growth Values[edit | edit source]

Race Move Jump HP MP Speed Attack Defense Magick Resistance
Hume 4 2 84/6 30/3 57/50% 80/8 88/9 84/8 92/9

Abilities[edit | edit source]

BLUE MAGES learn the abilities of their foes and use them to fight back.

Blue Magick[edit | edit source]

Skill Monster Learned From Effect Range MP Cost
Magick Hammer Baknamy Deals MP damage to target. 3 4
White Wind Sprite Heals HP equal to the current HP of the caster in an area. Cannot heal user. 3 20
Angel Whisper Sprite Heals HP and bestows Auto-Life. Cannot target user. 3 32
Night Lamia Inflicts Sleep on all units on the battlefield except the caster. All units except user 22
Screech Wolf Deals damage and Confuses target. 3 8
War Dance Dreamhare Raises Attack power of all units in area. 4 12
Roar Werewolf Dispels all positive statuses on map. All units except user 8
Sandstorm Antlion Deals small Earth damage and Blinds. 4 12
Cornered Great Tortoise Does 999 damage with 100% accuracy, but requires user's HP to be in single digits. Learned by being hit by Limit Glove with Auto-Life/Reraise on. 1 4
Matra Magick Adamantitan Switches HP and MP of target. Fatal if MP is 0. Low accuracy. 3 22
Bad Breath Malboro Inflicts Blind, Silence, and Poison in front of the user T area in front of unit 8
Eerie Sound Wave Malboro Neutralize buffs on one target. 4 8
Unction Red Marshmallow Inflicts Oil status on all units in an area. 4 8
Self-Destruct Bomb Deals damage to surrounding units, then KOs caster. All sides 8
Doom Deathscythe Inflicts Doom on a single target. 4 8
Roulette Ahriman Instantly KOs a unit chosen at random on the battlefield. Must have Auto-Life/Reraise on to learn it. One random unit 12
Quake Headless Deals Earth damage. 3 12
Expose Weakness Fire Drake Lowers Weapon Defense and Magick Resistance of target. 4 8
Mighty Guard Thunder Drake Increases Weapon Defense and Magick Resistance of target. 4 8
Dragon Force Ice Drake Increases Weapon Attack and Magick Attack of target. 4 8

Reaction[edit | edit source]

Skill Armor Learned From Effect AP To Master
MP Shield Mirage Vest Converts HP damage to MP damage. Will not work if there is no MP to spare. Overflow is taken from HP. 450

Support[edit | edit source]

Skill Equipment Learned From Effect AP To Master
Learn Light Saber Learn Blue Magick when struck with them in combat (this ability is mandatory in order to use Blue Magick). 100
Immunity Survival Vest Buffs and Debuffs cannot be removed from unit. 250

Gallery[edit | edit source]

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