Beastmaster
Available for Races:
Nu Mou
Ability Name:
Beast Lore
Weapons:
Instruments
Head Gear:
Hats
Clothing:
Light Armor
Can Equip Shields?
No
"Beastmasters use the innate gifts of the nu mou to command beasts to do their bidding. "
—Description
The Beastmaster is a Job from Final Fantasy Tactics A3 , this Mediator-like Job is exclusively for the Nu Mou . They Control various monsters (one at a time) for a turn, mainly to help the Blue Mages gain their Blue Magick; beyond that, they are considered more of a gimmick class. However, their impressive HP growth can be exploited through leveling, to compensate for the frailty of Nu Mou units. Although the Nu Mou have no physical Job classes, this class is the closest to being one.
Equipment [ ]
Weapons
Head
Body
Equip Shields?
Instruments
Hats
Light Armor
No
Stats and Growth Values [ ]
Race
Move
Jump
HP
MP
Speed
Attack
Defense
Magick
Resistance
Nu Mou
4
3
88/7
19/2
59/60%
91/10
86/8
69/6
72/7
Abilities [ ]
The power of the BEASTMASTER are the powers of the beasts themselves.
Beast Lore [ ]
Skill
Weapon Learned From
Effect
Range
AP To Master
Dreamhare
Lamia Harp
Allows control of Dreamhares and Hoppy Bunnies.
2
150
Deadly Nightshade
Lamia Harp
Allows control of Deadly Nightshades.
2
150
Baknamy
Demon Bell
Allows control of Baknamies.
2
150
Flan
Demon Bell
Allows control of Red Marshmallows, Yellow Jellies, and Ice Flans.
2
150
Lamia
Glass Bell
Allows control of Lamias, Lilithim, and Lamashtus.
2
150
Wolf
War Trumpet
Allows control of Wolves, Worgen, and Hellhounds.
2
150
Werewolf
Frigid Viol
Allows control of werewolves.
2
150
Shelling
Conch Shell
Allows control of Great Tortoises and Adamantitans.
2
150
Headless
Satyr Flute
Allows control of Headlesses and Wendigos.
2
150
Zombie
Black Quena
Allows control of Zombiekind.
2
150
Ghost
Black Quena
Allows control of Ghostkind.
2
150
Deathscythe
Black Quena
Allows control of Deathscythes and Oversouls.
2
150
Malboro
Blueleaf Flute
Allows control of Malborokind.
2
150
Bomb
Blueleaf Flute
Allows control of Bombs and Grenades.
2
150
Ahriman
Brilliant Theorbo
Allows control of Plagues and Ahrimans.
2
150
Floating Eye
Brilliant Theorbo
Allows control of Floating Eyeballs.
2
150
Sprite
Faerie Harp
Allows control of Sprites.
2
150
Antlion
Faerie Harp
Allows control of Antlions.
2
150
Cockatrice
Heal Chime
Allows control of Cockatrices.
2
150
Drake
Hurdy-Gurdy
Allows control of Dragonkind.
2
150
Behemoth
Shining Lute
Allows control of Behemoths.
2
150
Reaction [ ]
Skill
Armor Learned From
Effect
AP To Master
Critical: Haste
Ninja Gear
Bestows Haste when at critical HP.
250
Support [ ]
Skill
Equipment Learned From
Effect
AP To Master
Immunity
Survival Vest
Both Positive and Negative Status cannot be removed.
150
Gallery [ ]