Moogle Animist
Available for Races: Moogle
Ability Name: Calling
Weapons: Instruments
Head Gear: Hats
Clothing: Light Armor
Can Equip Shields? No
"Animists have learned the secret language of the animals, tapping their primal powers in battle."

Animist is a job in Final Fantasy Tactics A3, usable by Moogles. This job calls on animals to help them fight battles. It primarily focuses on inflicting Buffs and Debuffs, along with a fairly potent healing ability. It is not recommended that you level up this class as it is fairly weak, although the Animist moveset is useful to any Moogle class.


Weapons Head Body Equip Shields?
Instruments Hats Light Armor No

Stats and Growth ValuesEdit

Race Move Jump HP MP Speed Attack Defense Magick Resistance
Moogle 4 2 85/7 22/2 60/56% 81/8 88/9 70/7 80/8


The ANIMIST uses the abilities of the beasts of the wild


Skill Weapon Learned From Effect Range MP Cost AP To Master
100% Wool Glass Bell Bestows Protect and Shell to user Self 8 200
Catnip War Trumpet Inflicts Berserk 1 8 200
Chocobo Rush Satyr Flute Deals damage in a straight line Line in front of and behind user 8 250
Toad Song Blueleaf Flute Inflicts Frog 4 22 400
'Cuisine Heal Chime Recovers all HP 1 22 350
Friend Shining Lute Calls a random summon 4 4 400
Tail Wag Frigid Viol Inflicts Charm 1 12 350
Sheep Count Hurdy-Gurdy Inflicts Sleep in an area 4 12 150


Skill Armor Learned From Effect AP To Master
Archer's Bane Green Beret Ignore attacks from Bow or Greatbow. 200


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